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Permalink Reply by Maximilian Hunterwolf on July 18, 2011 at 5:58pm Actually, "Don't cry right now" is said by Nara, but in Episode 4, not 7, when Perf and Nara scream after zombie-Carrow speaks for the first time. It is audible though, but I wouldn't have noticed it myself without the subtitles.
The reason I know this is, beside me being a huge nerd, I translated all episodes myself and used the subtitles as a basis.
So, yeah. You weren't completly wrong, that line exists, but it is clearly said by Nara and not a disembodied voice of a player.
I, myself never spotted any hints that these characters are played by other people. And as much as I wish for another installment of the Gamers movies, I think its okay for this to be its own fantasy story and wouldn't want it any other way.

Someone else has suggested that the JQ characters are characters in an RPG. I'd have to say that if I rolled up Perf, I'd start over. They're not cagey enough for people who are being controlled by other people. In that sense they're way more "human" than the RPG characters in TG: DR, as far as I'm concerned.
Good to know they're all available in Vancil's overarching universe, though. Very clever.
Permalink Reply by Colin Reynolds on July 19, 2011 at 2:45pm Bah! Re-rolling is for weaklings - play the cards you're dealt, wimp! :)
Either the JourneyQuesters (do they have a, uh, 'guild?' name?) are real life peeps in, err, WhateverIforgetsorryland, or they're played by the best of the best of the best elite roleplayers. Both work, for my money! *
* Not literally. No, wait, maybe that was right the first time. ;)
Permalink Reply by Nick on July 20, 2011 at 4:38am Ah, thank you for pointing out where the 'Dont' cry right now' is said. I think it is in the start of episode 5 rather than #4 but regardless it is when the not-zombie starts to speak. I could not really hear it being spoken though.
As for the characters being played by real people; it does not affect the enjoyment of the show for me. I view the adventure as occuring in a game-world (thus I can explain how the the bard is able to sneak away in plain sight as being due to failed rolls) but that it is a more realistic game than "The gamers" #1 or #2.
So when the bard needs to roll to dechipher the orc-sign; she makes the role and the sucess is described as her looking it up in her (magic?) book. Or when folks pause in combat it is because they are waiting for their turn etc.
Thanks again for pointing out where the phrase occurs and thanks for your translation!
Permalink Reply by Alexander Drake on July 21, 2011 at 7:06am
Permalink Reply by John Leonard on September 21, 2011 at 10:40am I ♥ this whole thread and the metaphysical contemplations on the Hopjockey multiverse.
I don't know if the world is ready for Christian Doyle/Christain Doyle slash fiction but I guess by the aforementioned definitionof the multiverse some part of it must be.
Permalink Reply by Corrie Moore on September 22, 2011 at 2:11am Actually, that makes perfect sense. Which is kinda scary, because that scenario is almost identical to my own personal story-realm. The only difference that I can see is that rather than these characters being fully separate and influencing each other, in my version they are actually avatars of entities that are transcended/trapped in the space between universes. So each character that is played by the same actor would then be avatars of these entities...which then follows that Lodge is actually a sort of reincarnation of the player that died in The Gamers (which makes sense as in my paradigm there's usually about one avatar per world, which means when one dies another takes it's place), which explains why now he is so focused on the story and extremely frustrated with the power-gaming group..because some part of him knows where the power gaming can lead (i.e. death. if they weren't so focused on power-gaming they wouldn't have died because they wouldn't have ordered their characters to kill them). It also explains why he is once again facing The Shadow--he has unfinished business, as last time he failed that lesson.
I wonder if the similar concept developed through a similar desire--that is, to somehow connect all the stories that we enjoy? Though I adore that Matt's version is so much more humorous. Dark things happen, but its largely hilarious. Mine's the opposite--it has it's light points, but is usually dark and heart-wrenching. Less Firefly, more Dollhouse.

I sincerely hope not.
I mean, sure it could work, ect...but why do it?
We already have that going on in THE GAMERS and DORKNESS RISING...About FRP gamers for gamers.
We have JOURNEYQUEST...a Fantasy adventure that stands on it's own as just that...like THE LORD OF THE RINGS. (Yes, I do put JQ up there with THE LORD OF THE RINGS. JQ is brilliant storytelling.)
Just let them each be their own distinct "thing".
...You can still play the characters from JOURNEYQUEST in a RPG (especially when they release the JQ RPG.) ;)
Godz...plz let them just be their own unique coolness.
If JQ turns out to be just some meta RPG in the end, I think I'll just start to cry like a girl in two languages and smell like lavender.
@Nick...I took Wren's sneaking away at the Riddle Pillar being possible without being noticed as she had a magic "cloak of concealment" of some sort...she does pull the hood up just prior to sneaking away. Wren also has those potions. Just saying her character seems to have items both magical or otherwise that can explain something like that.
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